We believe that in programming competitions, the most important factor in success is experience, and the camp schedule reflects that. On most camp days, you will participate in a 5-hour training contest with your team. After the contest, you have the opportunity to listen to the contest analysis and discussion, presented by the author or one of our coaches. In addition to training your competition skills, this is a great chance to meet with other top teams and make new friends!
Contests will mostly follow standard ICPC rules, in particular:
We follow the "1pc" rule: in a team, only one person is allowed to use a computer at any given point in time. "Use" means to meaningfully interact with it — for example, reading the problem statements from a second computer is fine (it merely mimics having them on paper), as is leaving something running idle on a computer, provided it was started before that computer was taken over by a teammate and is not touched again until it is reclaimed.
Using the Internet during a contest is not forbidden. However, if your team is preparing for ICPC or a similar contest, it is heavily discouraged; we recommend using an ICPC-compliant Team Reference Document instead. Communicating with other people or large language models (e.g. talking to other people about the problems, asking questions on stackoverflow or similar forums, prompting ChatGPT) is forbidden.
Terms and conditions of the contest system apply.
Our contests will be hosted on eolymp. You can read how submissions are tested and see example solutions. Participants will receive credentials by email.
Based on your feedback, we will have a silence period that lasts for at least 6 months after the camp, during which camp materials will not be released to the public. Therefore, we ask participants not to discuss the problems in public during that period.
After the camp ends, we will give all participants access to camp materials.
Most of our contests are fresh and developed for this camp. A small number of contests may be based on previous contests that have not been released to the general public. If you have seen some problems of a contest before, you can't participate on that day (and your participation fee will be reduced accordingly). We will privately contact participants who might be affected.
We encourage onsite teams to bring their own device. Computers provided by the host university may be available on request, but their number is limited. Specific software setup details for the host computers will be announced before the camp. Keep in mind that the rule about using only one computer at a time still applies.
Onsite teams will have access to a printer.
If you need a visa to attend, please register as early as possible and let us know. The host university can provide invitation letters for participants who require them.